Written by Christopher "KingTomato" Thomas
So you like mobas? That’s
pretty cool I guess… You’re undoubtedly one of those kids who
spends many hours a week playing DOTA/HON/LOL (hopefully not smite)
depending on what’s cool. You play; you have fun; and you are
sitting around 50% wins. Anything wrong with this picture?
ABSOLUTELY. Having fun with 50% wins? If you can’t win more often
than a coin flip comes up heads, you better sit down, pull out your
notebook, and start writing little son. “But Tomato,” you might
say, “I have fun whether I win or not.” And you know, that may
be the case, but there is not one person in the world who can argue
that you have less fun when you win more. Winning is fun, and I’m
here to teach you how to do it. Throughout this article, I will
explain strategies for All Random, All Pick/Single Draft, Random
Draft, Captains Mode, and Captains Draft in terms of drafting and
team composition. The focus will be on Dota 2, but the information
in this post is true regardless of what moba you play.
“Who is this Tomato and
why does he get to tell me how to play Dota?” you might ask. I
suppose I do owe you faithful readers a little background. I am a
long time moba player with history in HON/LOL/DOTA. I have played
under the aliases KingTomato, Glamorous Pink, and recently just
Tomato, so any J4K members should be fairly familiar with me. I am
currently 4800 rating in Dota 2, and I don’t feel like I’m at my
peak yet. I’m an experienced drafter, and I draft almost every
chance I get. My dota buff is not too impressive, but I did share
this account with a brand new player in its beginnings. I play a
mean shadow fiend. I’m better than you, so get over it (unless I’m
not in which case I’m sorry).
So why is team composition
and drafting skill important? The team that plays better should
always win right? WRONG. Rule #1 of non-professional games: the
team with the better composition wins 75% of the time. It’s true.
When playing the filthiest of pub games or the
“pro-est” of match making, the skill difference between the teams is simply not enough to determine the outcome of the game. I would say that only a few out of every 100 games I play are decided by clearly more skilled players. This trend is so true that an experienced player (including myself) can tell the outcome of a game just from the picks with about the same accuracy (75%). This is why drafting and team composition are so important.
“pro-est” of match making, the skill difference between the teams is simply not enough to determine the outcome of the game. I would say that only a few out of every 100 games I play are decided by clearly more skilled players. This trend is so true that an experienced player (including myself) can tell the outcome of a game just from the picks with about the same accuracy (75%). This is why drafting and team composition are so important.
Well what is team
composition? I will refer you to a previous article “Knowing your
hero roles” along with a future team composition focused post for
this information. Don’t play 1 position Crystal Maiden, and don’t
play 5 position Luna. It’s pretty simple. So without further
delay, let’s jump into some strategies.
Game Modes
All Random
I hate all random. In a
game where the players with the better team win 75% of the time, why
anyone would play a mode that decides who has the better team for you
is beyond me. If you playin’ all random I feel bad for you son, I
got 830 games but AR aint one. I suppose it can be rather hilarious
when one team is all str-melee, but in terms of strategy there is not
much. I do, however, want to stress repicking. Repicking
is the only control you have over your team in all random games.
Repicking should not be utilized just because you don’t know how
to play a hero or don’t want to. Get good, kid. Try to decide if
the hero is misplaced on your team before you repick. All random is
also a great time to learn some of the more difficult heroes in the
game.
All Pick/Single Draft
I hate all pick and single
draft. Coordinating which idiot plays what hero when everyone wants
to play their favorite and still picking a good team is a prayer for
pub heaven. Combine that with the fact that you can wait until the
two minute rune spawns to pick your counter pick as well as the
inclusion of the broken heroes and you have a recipe for the
scummiest game type around. If being scum doesn’t bother you,
either insta-pick a god tier hero (Earth spirit, Legion commander) or
wait until the other team has completely chosen their line-up and
counter-pick. Never pick an easily countered
hero when multiple opponents have not chosen yet.
This is the fastest way to be countered and useless. Don’t be the
reason why your team loses before the game starts.
Random Draft
I only hate one thing
about random draft: that there is no prep time before the first
person has 20 seconds to pick. They are often afk, slow, or stupid
because this person randoms 60% of the time. Then with all of the
time in the world, the opposing team grabs the two strongest heroes
in the pool and the game is over. Other than that it is a pretty fun
and fair game type that doesn’t take forever to start playing (like
CM and CD). The most important remark I want to make is that you can
swap in random draft. Therefore, if supports are scarce, don’t be
an idiot pub and first pick one of the 8 good mid heroes on the
board. Try to prioritize what is lacking in the hero pool so you
don’t get stuck with Centaur Spiritbreaker supporting a PA.
Captains Mode
If you love competitive
dota and maybe someday want to hit the scene, captains mode is the
game type for you. Every tournament and serious competition is
played captains mode. First off, in any captains game
type, the newly released heroes are not pickable. If you are tired
of getting wiped off the map by good earth spirit players or legion
commander, captains games are for you. The picking stage is
complicated so I will try my best to summarize with a flow chart.
A good strategy is to pick
a core and a support in the first round. Off-lane heroes work well
as first core picks because most are difficult to fully counter (i.e.
Timbersaw, clockwork, bristleback). Picking two supports first round
should be avoided except in rare cases because the other team will
have the luxury of banning the best cores for your team with their
remaining three bans while you are stuck banning cores and supports.
Picking two cores will leave you in a similar and possibly worse
situation because the god-tier supports are rarer than a pub who asks
for Crystal Maiden. Mid heroes should generally be left for last
pick because they are easily countered and losing your mid lane can
put your team way behind. The exception to this rule are heroes like
invoker and viper that are very difficult or even impossible to
counter.
Captains Draft
I LOVE CAPTAINS DRAFT. It
is without a doubt the best game type in Dota 2.
It involves all of the skill of captains mode with more at stake.
You can out-pick the other harder in CD than
any other mode. This means free wins. As
before it is important to prioritize what’s lacking in the pool; in
fact, in captains draft it is VITAL
and will determine which team is better in most cases. Allow me to
explain with the diagram below.
Advanced tactics for
first and second pick
I’d
like to give two different picking strategies. When you have first
pick in captains mode or draft, it is best to ban out as many strong
heroes as possible. For example, let’s say there are five top tier
picks that almost guarantee wins in pug games (which is fairly
accurate at any point in the meta). If all four bans are top tier
heroes, first pick casually takes the last one and builds a strong
team with the first pick advantage. This is ideal for a first pick
and this idea can be extended to as many “first pick first ban
heroes” are in the pool. As a second pick, you’ve read this post
and taken notes so you are equipped to deal with strategies like
this, so you pull something sneaky. Instead of using both of your
bans on top tiers you casually slip one or two annoying A tier heroes
into your bans (viper, OD, clock, etc). Now look what happens, two
of the five top tiers are banned and three remain in the pool. First
pick is almost forced to take one, and second pick gets the other
two. Second pick can also counter with this strategy if first pick
doesn’t ban a top tier.
Strategies in captains
draft that differ from captains mode
Unlike in captains mode,
captains draft enjoys four consecutive double picking rounds. This
makes it much easier to nab strong combos like kotl/PL,
lifestealer/(Puck, storm, or clock), without counter bans or
“steal-picks” by the other team.
I hope this guide is
useful. Stay tuned for more maps that lead out of the pub sewers and
into the limelight.
Scott is a better drafter.
ReplyDeleteThis is not a reflection of my actual opinion. Tyler's an asshole. -Grace
ReplyDelete